AI Insights · Timothy · April 2022
Top 5 Pixel Games in Oceania Q1 2022: Performance Overview
An overview of the performance of the top 5 pixel games in Oceania during Q1 2022, highlighting weekly downloads, revenue, and active user trends.
In the first quarter of 2022, the top 5 pixel games in Oceania showed varying trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance, based on data from Sensor Tower.
Jetpack Joyride from Halfbrick Studios experienced fluctuations in weekly revenue, peaking at around $2.2K at the end of December and dipping to approximately $669 by mid-January. Weekly downloads saw an initial drop from 12.6K at the end of December to 3.7K by January 10, before recovering to 8.5K in early March. Active users showed a similar trend, starting at 50.9K and then falling to 25.5K by mid-January, with a subsequent rise to 41.6K by early March.
Bloody Bastards by Tibith saw a significant spike in weekly downloads at the beginning of January, reaching 28.6K, before declining steadily to 650 by the end of March. Active users mirrored this pattern, peaking at 41.9K in the first week of January and then decreasing to 5.9K by the end of the quarter.
Galaxiga - Classic 80s Arcade from ONESOFT GLOBAL PTE. LTD. maintained consistent revenue throughout the quarter, with a notable peak of $5.5K in the week of February 21. Downloads remained relatively stable, fluctuating between 4.8K and 7.1K. Active users showed a gradual increase from 14.1K at the end of December to 15.6K by the end of March.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. had steady weekly revenue, with peaks of $9.3K at the end of December and $9.1K in late February. Downloads ranged from 3.8K to 6.6K, while active users showed a slight decline from 22.9K to 19K over the quarter.
Finally, PAC-MAN by BANDAI NAMCO Entertainment America Inc. showed consistent weekly revenue, peaking at $172 in early February. Downloads fluctuated, starting at 9.6K and dropping to a low of 2.8K by late March. Active users remained relatively stable, ranging from 14.1K to 20.6K.
This data, sourced from Sensor Tower, provides valuable insights into the performance of these popular pixel games in Oceania. For more in-depth analysis and trends, visit Sensor Tower.